

How are you planning on involving the Community in your development process?
#Dark and light gamepedia full
“The price of the Early Access version will be relatively lower than that of the full launch version.” Will the game be priced differently during and after Early Access? We'll be relying heavily on player feedback to help us make Dark and Light the best experience it can be.” That being said, we're also expecting to see a lot of serious bugs, server stability issues, and gameplay balance issues, especially during the beginning stages of Early Access. That means that core gameplay and content is in a playable state, and we're expecting players to really enjoy themselves with the content we have available currently. “Dark and Light is a true Early Access game. What is the current state of the Early Access version? Improved faction-based features, including unique NPCs, building types, merchant and trade relationships, and more” Improvements to the in-game chat system, including support for voice chat Additional support for private server hosting Additional servers globally and higher player caps per server Even more spells! There are already dozens of unique spells that players can master in Dark and Light, but we have plans to add additional spells and improving the ways that players can use magic to interact with other features, such weapon / armor forging and more Additional maps - in our current build, players only have one map to explore, but as development progresses, we plan on expanding the original map as well as adding entirely new maps with new resources and wildlife In subsequent updates, we will focus on gradually introducing the following features and improvements: Over the next year, we we plan on adding additional content to expand on the overarching narrative of the game, and make the overall experience as immersive as possible. “In terms of core gameplay, Dark and Light’s Early Access version is not far off from our eventual goal.
#Dark and light gamepedia full version
How is the full version planned to differ from the Early Access version? “We expect Early Access to last approximately one year.” Dark and Light’s Early Access period is the perfect opportunity for us to continue iterating, balancing, and optimizing in order to ensure that the final product is exactly the kind of experience we have hoped to deliver to our fans since day one.”Īpproximately how long will this game be in Early Access? We are proud of the progress we have made thus far, yet in order to fully achieve the ambitious plans we have for the game, we feel it is necessary at this crucial stage in the development process that we work with the community (many of whom have loved this game since its first release) to gather real player feedback based on firsthand experience with the game. We still have a grand vision for Dark and Light, and we want to be able to finally realize it. Players could chose from 12 races, 10 of which could be either male or female (the exceptions being Half-Trolls, which were male only, and Fairies, which could only be female).ĭark and Light was a 3rd person Massively Multiplayer Online Role-Playing Game (MMORPG), set in a medieval fantasy world called Ganareth.“Dark and Light has been in development for a few years, and has gone through many iterations to become the unique Fantasy RPG / Sandbox hybrid that it is today. There were 14 playable character classes to chose from, divided into four main archetypes: Fighter, Hunter, Healer, and Mage. Fighters were designed to have good defensive abilities and armour, and also had the ability to bring the focus enemies off of other characters and onto the fighter. They could be Warriors, Paladins, or Shadow Knights. Hunters were a support character, relying more on tactics and offensive support than on damage or defense. They could be Archers, Rangers, Bards, or Thieves. The primary purpose of Healers was to heal, as the name suggests, but they also had decent ranged damage capabilities. Healers could be Clerics, Monks, Druids, or Enchanters. Mages discarded personal safety in favour of large amounts of damage, in addition to buffing other players. Mages could be Illustionists, Necromancers, or Wizards. Progression in Dark and Light experience points gained in three separate systems, or "axes": Combat, Crafting, and Social.

Combat experience was gained through defeating enemies, crafting from creating items, and social from joining guilds and doing guild quests.Ĭharacters had 12 different equipment slots (head, shoulders, left and right arms, gloves, chest, shirt, belt, pants, left and right thighs, and boots) in addition to two weapon slots, allowing for one ranged weapon, one or two melee weapons, or a shield.
